Most people can get to 2.2-2.5 ghz very easy on them. Since you have a Llano APU, have you tried overclockcing? I believe HTWingnut made a great guide on it, and your CPU is completely unlocked so its very easy to do. No matter how complex the landscape, if there was no one or only a few people nearby, I got 60 fps. Your GPU is not the problem I was able to run the game maxed out at 8x AA on a 5730, and the only slowdowns were directly related to the CPU. Lowering the actor distance and changing distantgridcount to 3 in Oblivion.ini should help, but it won't eliminate lag with a a lot of NPCs in close proximity. Unfortunately, there's not a lot you can do about it. I just played through the game a couple months ago and my k dropped to 30-40 fps when there were a lot of NPCs/heavy combat going on, and one processor core would be pegged at 100%. It boils down to Oblivion is poorly coded - it has to handle a lot of AI/NPC activity and only really makes use of one CPU thread for the bulk of its work. You might want to post on the sub-forum related to your specific laptop model to see if others have a similar problem.
Also perhaps your asymmetrical crossfire is not kicking in for some reason, so it might only be using your 6620G integrated graphics or the 6750m. In general, it's a much less stable game than Skyrim.Īs for lag when there are a lot of NPCs on the screen, that would seem to be more related to your CPU than your GPU. Try using BOSS and/or Wrye Bash to resolve these problems.Īt any rate, most of us who have played Oblivion a lot of hours have dealt with crashes - save often and it helps if you have an SSD, so you can load the game again faster. NVAC - New Vegas Anti Crash Repacked file with. This might have been true in 2006, but today NMM is the best tool by far, so I strongly recommend using it. If you read the forums at the Nexus, many people claim that NMM is terrible for Oblivion mods.
If you already have some mods installed the crashing could be caused by your mod load order, or a conflict. In fact, most Oblivion mods are packaged with other, now outdated, mod managers in mind. find first your lcd id and mod that upcale file to boot original marlin. This can be alleviated by the use of a couple of utility mods, like Unofficial Oblivion Patch, Unofficial Shivering Isles Patch, Oblivion Crash Prevention System, Oblivion Stutter Remover, Streamline, and the Large Address Aware NTCore 4GB. Too much travel time and material sagging problem solved with Anti-ooze Nozzle.
It also changes the shaders used by Oblivion from pixel shader 2.0 and vertex shader 2.0 into pixel shader 1.1 and vertex shader 1.1. My understanding is that Oblivion has a problem where it crashes if it exceeds 2GB RAM usage. Some of these patches are for making sure that Oblivion doesn't crash when run on hardware which lacks certain new functionality.